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Old Jun 03, 2007, 01:26 PM // 13:26   #41
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It's not just the collector's ...the headgears I bought at droknar's forge have the same problem...I'm going to have to buy new ones for 6 chars with all their variations and go back and get them infused again.....that I do not get.

Edit: It was just the one char luckily so I guess it wasn't as bad as I thought

Last edited by cthulhu reborn; Jun 03, 2007 at 06:32 PM // 18:32..
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Old Jun 03, 2007, 01:52 PM // 13:52   #42
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I wonder why collector armor should be worse than regular armor.

Why? Collector armors were always disadvantaged, no inherent bonus, and this tradition now continues.

But Why????????????


Come on, it is cheaper and more convenient to pay 1k + Insignia than to trade or farm the different items for all collector armor pieces.


I would rather wish they would make collector armor equal. This would finally give people an incentive to get it, at the current state I absolutely cannot recommend going for collector's armor at all. Not even for people who are absolutely broke.
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Old Jun 03, 2007, 02:14 PM // 14:14   #43
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Quote:
Originally Posted by Longasc
Come on, it is cheaper [to pay 1k+materials]
No it isn't? More convenient, yes, which is the draw, but it is in no way cheaper than the literally free collector's armor.
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Old Jun 03, 2007, 02:40 PM // 14:40   #44
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Quote:
Originally Posted by Kakumei
No it isn't? More convenient, yes, which is the draw, but it is in no way cheaper than the literally free collector's armor.
Not really.

It takes time to collect required loot, i dare to say collection time is now equal (or greater) than time required to farm gold for crafter.

You can get gold anywhere, you can farm collector stuff only in few places, now with scaling, you cant solo farm collectors stuff (slower than before).

Its only cheaper when you get stuff by the way when normally playing.
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Old Jun 03, 2007, 03:37 PM // 15:37   #45
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Originally Posted by zwei2stein
Its only cheaper when you get stuff by the way when normally playing.
Which is pretty much what I did on my first character going through Prophecies. Majority of the drops needed I got from normally playing through Crystal Desert.
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Old Jun 03, 2007, 05:35 PM // 17:35   #46
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Quote:
Originally Posted by Kakumei
No it isn't? More convenient, yes, which is the draw, but it is in no way cheaper than the literally free collector's armor.
Not only! I would also say it is cheaper just to farm armor.

You do not get out and get 5 this, 5 that, 5... you need to farm for this crap. Or to stand around and hope that someone sells the stuff.

In this time you get a full set of armor in few farming runs. And you save yourself time running around to get the parts of your armor.


And this was/is my point: Even a novice player with his first char in Prophecies who could make use of collector armor is better of by just buying Droknar's armor.
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Old Jun 03, 2007, 06:11 PM // 18:11   #47
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Collector's armor is exactly the same as it was first intended to be, a moddless cheap armor. I dont get why people are complaing that they deserve to have insignias in their collectors armor when they never had mods in the first place.
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Old Jun 03, 2007, 06:48 PM // 18:48   #48
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Quote:
Originally Posted by zwei2stein
Not really.

It takes time to collect required loot, i dare to say collection time is now equal (or greater) than time required to farm gold for crafter.

You can get gold anywhere, you can farm collector stuff only in few places, now with scaling, you cant solo farm collectors stuff (slower than before).

Its only cheaper when you get stuff by the way when normally playing.
Okay? Thanks for proving my point, then--this "change", such as it is, doesn't make one whit of difference.
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Old Jun 03, 2007, 10:03 PM // 22:03   #49
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Originally Posted by Kakumei
Okay? Thanks for proving my point, then--this "change", such as it is, doesn't make one whit of difference.
back to what you said above about it not being the same as free, I agree.. you're right :-)

I think on this point, if you are correct in that it doesn't make a whit of difference, then ANet developers are wasting their time trying to fix worthless shit when they could be doing something more productive. If they aren't wasting their time and this was needed, then it does make a difference. As such, the people saying collector's armour was always weaker than bought armour, they are on the point. I have always had a set of collector's armour. Prior to Factions you were actually rewarded by having a unique (for that AL) skin by collecting it, since you couldn't buy those max skins. Once Factions came out that changed.
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Old Jun 03, 2007, 10:36 PM // 22:36   #50
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Originally Posted by adderworks
You could all ways wait for them to fix it. Kinda like the ele face and SR nerf.....
That would take months and in the meant time those who can afford it just replaced theirs.I salvaged and bought some new radiants that were stolen off of my aesthetics armour and I will say the stolen because that is what it feels like.
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Old Jun 04, 2007, 07:21 AM // 07:21   #51
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I'd like to clear up a misconception - although collector non-headgear armor has always been inferior, desert collector headgear has always been equivalent to droks-crafted headgear. Until now.

Both were originally Max AL, attribute +1.
Both got updated to get the +1 energy, with the last armor update.
But now, only one had the +1 energy removed.

That makes it non-max, which (naturally) means it has to be replaced. No-one uses staves with +9 energy, after all.

Consequently, some people bought collector items on the expectation that their headgear would be just as good as the droks stuff, are now annoyed. Because it's such a pointless, stupid nerf. What's unreasonable about that?

Personally, I think it's about time I got 15k headgear, so I don't care all that much.
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Old Jun 05, 2007, 02:39 PM // 14:39   #52
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Funny how some individuals think collector's armor is so inferior and clearly not worth anything at all. Husband is still wearing his Desert collector's armor after over 18 months because he likes it -- and got the Protector title in Tyria wearing it. Obviously it can't be that inferior. He can certainly afford to have other crafted yet chooses not to; to some his armor seems the look of a n00b yet to him, it's a mark of achievement. Y'all can craft all the armor you like - his does the job for him and that's good enough.

Other-than-collector armor is, after all, a vanity issue for the most part. Some attributes are nice, of course. But other than that, there is nothing "better" about crafted armor except the looks - and that panders to those individuals who think it better to look a certain way than those worried about the actual protective factor of their armor. This is not to say my girls don't have "pretty" armor -- but that was a choice not an "ohmygod I have to have Obsidian or [fill in the blank] armor or I'll quit!".

IF the collector's headgear now is missing the +1 energy (and I haven't checked this yet on my girls or husband's guys), then certainly it is an oversight on Anet's behalf. HOWEVER, to whine and complain is over-kill. If your build depends on that 1 energy, it's time for you to find something else to play.

Oh, and by the way, if that +9egy staff has otherwise good mods for my 'toon, I'll use it in a heartbeat .

~Falcon
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Old Jun 05, 2007, 03:01 PM // 15:01   #53
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Quote:
Originally Posted by Kakumei
No, you're missing the point. They didn't remove collector's armor from the game--it's exactly the same as it was before, save for the lack of one goddamn energy on the headpiece. This isn't going to suddenly prevent people from being able to play with collector's armor.
LOL and QFT!

There is certianly nothing in Tyria that desert collector armor won't get you through.
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Old Jun 05, 2007, 05:22 PM // 17:22   #54
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One head piece costs a handful of drops.

The other costs a great deal more, even if you don't want the pretty skins that cost a huge amount more.

Why is it so terrible if the first option provides a single point of energy less than the second option?
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Old Jun 05, 2007, 06:25 PM // 18:25   #55
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Quote:
Originally Posted by cthulhu reborn
It's not just the collector's ...the headgears I bought at droknar's forge have the same problem...I'm going to have to buy new ones for 6 chars with all their variations and go back and get them infused again.....that I do not get.

Edit: It was just the one char luckily so I guess it wasn't as bad as I thought
Why do you possibly need every variation there is, if I may ask? My mesmer has two... superior Illusion and superior Domination. Those two cover every build I need.

It sounds like people that need every variation possible for every character (or think they do) might need to reassess what they actually need.
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Old Jun 05, 2007, 11:24 PM // 23:24   #56
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This argument seems silly to me, the collectors armor, or at least the stuff from factions was always crap. Head gear didn't stack, nothing could be added to it. Really can't you guys find something else to bitch about? I mean really we wanted all armor and all wepons to be inscribable or insignias, they gave it to us and kept the crap armor crap.

Lets go back to complaining about the stuff that matters like the SR nerf or Loot scaling please /sarcasm
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